A little practice. A little progress.
How to play Minesweeper: numbers, flags and safe moves
Three small examples to help you read the clues before opening the next square.
Play easy Minesweeper →Your first move
Reveal every safe square without opening a mine. In Matte Games, your first reveal and its surrounding neighbors are kept free of mines. A blank area opens outward until it reaches numbered squares. This first-move protection does not make every later choice safe.
A number counts mines in the eight surrounding positions: above, below, beside and diagonally. At an edge or corner there are fewer neighbors. A 1 means one neighboring mine, not that the numbered square itself is dangerous.
1. Find a mine from one remaining square
| 1 | 1 |
| 1 | A |
The top-left 1 touches three squares. Two are already revealed and safe; only A is covered. Its one neighboring mine must be A. You can flag A because the clue proves it, not because you guessed.
2. Use nearby clues to find safe squares
| 1 | 1 | 1 |
| A | B | C |
- The left 1 touches A and B: together they contain exactly one mine.
- The middle 1 touches A, B and C: those three also contain exactly one mine. A and B already account for it, so C is safe.
- The right 1 touches B and C. Since C is safe, B must be the mine.
- The left 1 is now satisfied by B, so A is safe too.
This deduction depends on the shown border and all three clues. Do not copy the shape onto an interior board position with extra covered neighbors: those extra squares change the constraints.
3. Know when the clues are not enough
| 1 | 1 |
| A | B |
Both 1s touch A and B. Either A is the mine or B is the mine; both arrangements fit every clue and the total. Placing a flag on A does not prove B safe. Look elsewhere for more information on a larger board. In this complete tiny example, no safe move can be proved.
Reveal and flag without mixing them up
- Mouse: click to reveal; right-click to toggle a flag.
- Touch controls: turn on Flag mode before tapping a suspected mine, then turn it off before revealing a safe square.
- Keyboard: Tab to a square and press Enter or Space. Switch Flag mode to change that square’s action.
Flags are reminders, not verified answers. The remaining-mine counter subtracts flags, including incorrect ones; reaching zero does not mean you won. Winning requires revealing all safe squares. Clicking a revealed number with enough neighboring flags can open the other neighbors, so an incorrect flag can make that shortcut lose the game.
Classic or No-guess?
Easy Classic uses a 9×9 board with 10 mines and starts quickly. Some later positions can require guessing. No-guess mode checks for a complete logical route from your first reveal before accepting the board; it does not prevent you from making a wrong move. Its Hint explains a proven safe square or mine, and Apply deduction performs that step. Player flags are not used as proof.
No-guess verification is bounded and may fail to find a board in time. Cancel or retry if needed; an unverified board is never silently substituted. The miniature examples above teach local reasoning; they are not playable deals or a promise of guaranteed wins.
Practice on an easy board →Choose Classic or No-guess →